Topic: Feature suggestion: LimitedSharpen
Someone suggested a WarpSharp implementation recently, which reminded me of another very interesting sharpening algorithm worth considering for implementation: LimitedSharpen.
A description can be found here:
http://forum.doom9.org/showthread.php?s … adid=84196
It basically allows classical sharpening even with strong settings while avoiding the typical 'sharpening halo' artifacts.
I'd love to see LimitedSharpen (and WarpSharp)